VOID / LAB
Move to disturb the field
01 / 03
Field
A layered volume of noise, contoured into drifting field lines. Move to displace it; the layers separate as you push.
VOID / LAB
Studies in
real time.
The lab holds shader experiments that never became client work — noise fields, collapsing apertures, signal static. They respond to your pointer, your speed and your drag. Nothing is optimised for comfort; everything is optimised for looking.
Move
warps the domain
Drag
injects turbulence
Modes
change the weather